What is Morgan?

We at MadMicrobe recently had the opportunity to work on some cg bio-viz shots for the VFX house Fugitive Studios  for the upcoming Ridley Scott-produced, and Luke Scott-directed sci-fi thriller Morgan. I was quite pleased to discover both shots made it into the trailer.

I handled design, modeling, rigging, texturing, lighting and animation, as well as initial compositing on the shots along with Cinema 4D extraordinaire Jon Bosley who helped set up and rig the injection shot. Fugitive finished the shots adding the FUI components and grading as well as some last minute animation changes to the neuron shot.

Fugitive handled many of the vfx shots in the trailer as well as titles and FUI design.
I think they did a great job and the film is looking like it might be a winner.

I hope to share more information on the project after the film is released.

Thanks for looking.

Happy New Year!

Wishing all a happy and healthy 2016.

I’ve been working on some new shots for a new reel for MadMicrobe.

This one depicts a tight bombing run and pull out over space squids a dendritic cell; a component of the immune system whose role is to process any harmful antigens it comes in contact with, and then present fragments of those antigens on its surface (the little dummied-down spheres) to T-cells which. Through a cacade of events,  these T-cells will trigger the production of antibodies from plasma cells, which will then help the immune system seek out and destroy these antigens.

 

In other news, I have picked up a few new bits of software that I am excited to add to the creative arsenal.  I am working with Solid Angle’s Arnold Renderer using the plugin for Cinema 4D and loving it so far. Will post some images when I have something worth sharing. I’ve also finally gotten TurbulenceFD which is one I’ve been wanting to get for quite awhile. Still much to learn.

Cesar Vonc has released an update to his useful and fun Pro3durale plugin for Cinema. Proc3durale 2 has many more features and is much faster than before. Here is a sort of stylized depiction of trabecular/spongy bone which I was able to create after  about 30 minutes of play. Thanks for looking.

MMS_bone.png