Just picked up a license of Paul Everett’s new plugin and as all of Paul’s plugins, it has become immediately useful. VP is more than just an improvement to C4d’s built in vectorizer spline object, which for me always produced dodgy, unreliable results. Paul’s generator gives the user much more control of every nuance of the generated vector object,which can be built from an imported bitmap or animation sequence, producing animated spline/vector objects. Paul added a useful feature (which he seems to be doing almost daily!) allowing the user to reference any UV shader (static or animated) to use as the source for your vectorized object. And for me this is where the fun began.
Using Biomekk’s Enhance 4D shaders, I loaded a procedural hexagon tile (see screenshots below), and from that a hexagon patterned mesh was created. After making the result editable and preparing for cloning, I used mograph cloners to duplicate the tile so it interlocked many times. Then subdivided the results and added displacer deformers to get some organic randomness to the mesh, and voila!: another way to create tileable cells. I should mention that VP has built in extrusion controls, so I could have kept the whole thing procedural without making the original results editable. I just chose to do that as I wanted a little more control.
Great plugin and Im looking forward to discovering more things I can use it for.