Type treatment

Exploring some type ideas for a project in C4D. Stumbled upon a technique using Thinking Particles, Mograph Tracer and the HAIR shader (applied to tracer). DOF blur created with ZBlur (BIOMEKK Plugins) which allows for in-camera DOF (as well as depth maps) that doesn’t override other post effects (for instance: HAIR) like the built in C4D DOF does. Hair WILL render with built in DOF, however the depth map ignores the HAIR and blurs it indiscriminately.

The blurred hair creates a subtle smoke like effect.

EDIT: Animation rendered:

And below with the c4d built in DOF effect. Notice how the blur is not applied to the hair where in front of the text object.

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