Cinema 4D Quick Tip: Subscripts with MoText

It’s nice to have text tools built right into Cinema 4D, especially when considering that in some 3D apps you would need to create your text elsewhere and then import. Even so, there is definitely room for improvment of these tools.

One little tip I’d like to share here might be helpful to those of you wishing to create text that uses sub/superscripts. Unforuntately there are few controls beyond font style, height and vertical/horizontal spacing of type when using the MoText object, and only one style can be applied at a time, so there are limitations.
If you wish to create sub/superscripts natively in c4d, you might be able to get away with this faux-script solution I discovered:

• Add a MoText object to your scene (Mograph menu>MoText in R12).

• Make sure your text is aligned LEFT for this example.

• In the attributes manager, hit return where you wish your subscript to begin.

• Add enough character spaces prior to your subscript characters so the text is pushed to the right far enough not to have any characters on the line above it.

• For SUBSCRIPTS, enter a negative value of whatever the text height is in the “vertical spacing” box (may need to tweak the value by eye).

• For SUPERSCRIPTS, enter double the value of the text height into the vertical spacing box.

For true super/subscripts you would want the font size to be ~75% of the normal text, but unfortunaltely, as mentioned above, you cannot have multiple font sizes/styles applied to the same block of text. Maybe we can get some more precise tools (kerning, multiple styles) in a future upgrade of Cinema 4D.

Create a Microscopic Bone Environment in Cinema 4D: Part 1

In part 1 of this tutorial I will show you one technique for modeling “spongy bone matrix”, the cavernous mesh-like bone tissue found deep inside human bone.

Even if you aren’t a medical animator, or have no interest at all in science visualization, I think you may learn a few things about metaballs and the mograph module. The mograph tools in cinema 4D are not only great animation tools, but useful modeling aids as well.

Part 2 will cover texturing, lighting and rendering.

UPDATED version: November 21, 2010
• Trimmed some fat and boosted the audio.