Bone World

Heres another set of images created in Cinema 4D derived from what was essentially an idea to create bone matrix at a microscopic level a few years ago.

What you see here is what you get when you throw a wavy spline into a cloner, and then the cloner into a metaball object. Sub-poly displacement and ambient occlusion help create bumpy pock marked surface. Environmental fog and depth of field help to give a sense of scale and distance.

The result is looking more like a rocky, or bark-like terrain moreso than bone, but thought it was cool. Another happy surprise from C4d.

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