Micro Crystals

Here’s an image that began as an experiment in Cinema 4D. It was included recently in an earlier post on my blog.

The result begins to resemble a macro shot of ice crystals, or some other crystalline formation. I really liked how the original image above turned out, which was created about a year or 2 ago, and always intended to explore what more could be done with it. I just recently re-discoverd the file, and finally had the chance to experiment with it some more; the result being this short animation clip.

The entire model is parametric, generated from a simple plane whose faces are randomly extruded via the MOGRAPH EXTRUDE object and altered with the RANDOM EFFECTOR, with visibility being the only parameter checked. The MOGRAPH DISPLACER DEFORMER was applied and then additional displacement was added in the shader. I also used the Transluscent Pro plugin shader for quick subsurface scatterring (transparency is actually inactive here). You can see the general workflow in the image below.
If time allows, I hope to do a more in-depth tutorial soon.

Click to enlarge

Bone World

Heres another set of images created in Cinema 4D derived from what was essentially an idea to create bone matrix at a microscopic level a few years ago.

What you see here is what you get when you throw a wavy spline into a cloner, and then the cloner into a metaball object. Sub-poly displacement and ambient occlusion help create bumpy pock marked surface. Environmental fog and depth of field help to give a sense of scale and distance.

The result is looking more like a rocky, or bark-like terrain moreso than bone, but thought it was cool. Another happy surprise from C4d.